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Sr. Staff Systems Architect Job (Nuremberg)

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Sr. Staff Systems Architect

ID 2012-1663 Job Location DE-Nuremberg

Category Other

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Overview:

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent, people inspired by the rapidly expanding world of e-media.We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits.

Dolby's E-Media Business Group is bringing the Dolby experience to an ecosystem spanning OTT video services, mobile networks, PCs, mobile devices and other IP connected platforms.

You will be a key member of a small team of media processing architects responsible for providing strategic technical leadership to the E-Media Business Group.

You will be focused on defining and communicating Dolby's E-Media technology strategy. You will be the key source of technical information and guidance, working closely with leading providers of operating systems, media processing frameworks and applications to understand and influence the evolution of their media solutions.

You will be tasked with providing guidance and mentorship on:

- How Dolby architects its deliverables to ensure they integrate easily into our customers products.

- How the Dolby engineering teams build products more efficiently by leveraging the work of others across the organisation.

- How Dolby fits into the E-Media ecosystem by being involved in standards bodies, industry groups and by researching and gathering information for white papers and other technical communications.

Responsibilities:
- Drives investigations of the system architecture and capabilities of key media processing platforms.
- Provides guidance on best practices for media processing on key media processing platforms.
- Participates in technical engagements with OS/media processing framework providers and works with internal product management and development teams to facilitate optimal integration of Dolby technologies.
- Works as part of the business team to build and maintain strategic technology partner relationships with key ecosystem companies, including silicon partners, operating system vendors, middleware providers, content providers and application developers.
- Maintains a current understanding of the e-media technology landscape and provides inputs to business teams on technology trends.
- Represents Dolby interests in standards bodies and associated technical committees.

Qualifications:
- Recent hands-on experience and working knowledge of operating system (OS) entertainment media (e.g., sound, image) processing architectures and signal flows from one or more OS providers (e.g., Microsoft, Google, Apple).
- Solid working understanding of media processing frameworks (e.g. Silverlight, Flash, GStreamer, Direct Show) and technical competence with the inner workings of web-based media applications (e.g., browsers and browser plug-ins) and media handling languages (e.g., HTML5).
- Working knowledge of media processing architectures and APIs, systems-level design considerations (e.g., file synchronization, latency, etc.) media file formats, metadata handling, digital rights management frameworks, etc. for current generation entertainment media processing devices (incl PCs, tablets, smartphones).
- Working knowledge of embedded CPU and DSP hardware architectures (e.g., ARM, TI, Qualcomm, Apple) used in these devices.
- Experience in development of complex media software applications, including 3-5 years as a developer of such applications and plug-ins.
- Competence in C, C++, Objective C, C# and Java programming paradigms and code structures used to create sound, imaging and related applications, and tools/code frameworks used to build such software systems.
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